# NiceBadge Tutorial

Step-by-step guide to TinyGo programming on the NiceBadge.

---

## What you need

- A **NiceBadge** board (nice!nano + display + peripherals assembled)
- A USB-C cable
- [Go](https://go.dev/dl/) ≥ 1.22
- [TinyGo](https://tinygo.org/getting-started/) ≥ 0.32

---

## Setup

### Install dependencies

From inside the `tutorial/` directory, fetch all Go module dependencies once:

```sh
cd tutorial
go mod tidy
```

### Flash a program

Every example is flashed the same way. From inside `tutorial/`:

```sh
tinygo flash -target nicenano ./basics/step0
```

Replace `./basics/step0` with the path to any step you want to run.

### NiceBadge hardware map

| Peripheral | Pin(s) | Notes |
|---|---|---|
| Button A | P1_06 | Active LOW, internal pull-up |
| Button B | P1_04 | Active LOW, internal pull-up |
| Rotary push | P0_22 | Active LOW, internal pull-up |
| Rotary encoder | P1_00 (A), P0_24 (B) | Quadrature via interrupt |
| WS2812 LEDs (×2) | P1_11 | Data signal |
| Buzzer | P0_31 | Passive, toggled at audio frequency |
| Joystick X | P0_02 | ADC, 0–65535 |
| Joystick Y | P0_29 | ADC, 0–65535 |
| Display (SPI) | SCK=P1_01, SDO=P1_02 | ST7789, 240×135 px |
| Display control | RST=P1_15, DC=P1_13, CS=P0_10, BL=P0_09 | |
| I2C (StemmQT) | SDA=P0_17, SCL=P0_20 | I2C1, 3.3 V |

---

## Basics

---

### step0 — Blink the built-in LED

**Goal:** confirm the toolchain works and the badge can be flashed.

The nice!nano has a small LED soldered directly on the microcontroller board. Blinking it is the embedded equivalent of "Hello, World!".

```go
package main

import (
    "machine"
    "time"
)

func main() {
    led := machine.LED
    led.Configure(machine.PinConfig{Mode: machine.PinOutput})

    for {
        led.Low()
        time.Sleep(time.Millisecond * 500)
        led.High()
        time.Sleep(time.Millisecond * 500)
    }
}
```

```sh
tinygo flash -target nicenano ./basics/step0
```

The LED on the nice!nano blinks once per second.

**Key concepts**
- `machine.PinOutput` — configure a pin so your program can drive it HIGH or LOW.
- `led.High()` / `led.Low()` — set the pin voltage.
- `time.Sleep` — pause execution without busy-waiting.

---

### step1 — LED + button A

**Goal:** read a digital input and use it to control an output.

```go
package main

import (
    "machine"
    "time"
)

func main() {
    led := machine.LED
    led.Configure(machine.PinConfig{Mode: machine.PinOutput})

    btnA := machine.P1_06
    btnA.Configure(machine.PinConfig{Mode: machine.PinInputPullup})

    for {
        if !btnA.Get() { // LOW = pressed (active LOW with pull-up)
            led.High()
        } else {
            led.Low()
        }
        time.Sleep(time.Millisecond * 10)
    }
}
```

```sh
tinygo flash -target nicenano ./basics/step1
```

Hold button A — the LED turns on. Release it — the LED turns off.

**Key concepts**
- `machine.PinInputPullup` — the pin floats HIGH internally; pressing the button connects it to GND → LOW.
- `!btnA.Get()` — because the logic is inverted (active LOW), we negate the reading.

**Challenge:** modify the code so that the LED turns on when button **B** is pressed instead.

---

### step2 — WS2812 RGB LEDs

**Goal:** drive the two addressable RGB LEDs.

WS2812 (SK6812MINI-E) LEDs are controlled with a single data wire using a timed pulse protocol. The `ws2812` driver handles the timing; you just provide colors.

```go
package main

import (
    "image/color"
    "machine"
    "time"

    "tinygo.org/x/drivers/ws2812"
)

func main() {
    neo := machine.P1_11
    neo.Configure(machine.PinConfig{Mode: machine.PinOutput})

    leds := ws2812.New(neo)
    ledColors := make([]color.RGBA, 2)

    red   := color.RGBA{255, 0, 0, 255}
    green := color.RGBA{0, 255, 0, 255}

    rg := false
    for {
        for i := 0; i < 2; i++ {
            if rg {
                ledColors[i] = red
            } else {
                ledColors[i] = green
            }
            rg = !rg
        }
        leds.WriteColors(ledColors)
        rg = !rg
        time.Sleep(time.Millisecond * 300)
    }
}
```

```sh
tinygo flash -target nicenano ./basics/step2
```

The two LEDs alternate between red and green every 300 ms.

**Key concepts**
- `color.RGBA{R, G, B, A}` — standard Go color type; A (alpha) is always 255 for LEDs.
- `leds.WriteColors(slice)` — pushes the entire color slice to the strip in one call.

**Challenge:** add a third color (blue) and cycle through all three.

---

### step3 — WS2812 LEDs + buttons

**Goal:** combine inputs and outputs — each button sets a different LED color.

```sh
tinygo flash -target nicenano ./basics/step3
```

- Press **A** → both LEDs turn red.
- Press **B** → both LEDs turn blue.
- Press the **rotary button** → both LEDs turn green.
- Release all → LEDs stay on the last color.

**Key concepts**
- Multiple inputs read in the same loop.
- State is kept across loop iterations with the `c` variable.

---

### step3b — Rainbow LEDs

**Goal:** generate smooth color transitions (hue wheel) and let buttons scroll through them.

The `getRainbowRGB` function maps a `uint8` (0–255) to a point on the RGB color wheel, dividing it into three 85-step segments: red→green, green→blue, blue→red.

```sh
tinygo flash -target nicenano ./basics/step3b
```

- Hold **A** → hue advances (warm colors).
- Hold **B** → hue recedes (cool colors).
- The two LEDs are always offset by 10 hue steps apart.

**Challenge:** increase the offset between the two LEDs to 128 (opposite colors on the wheel).

---

### step4 — Display: text

**Goal:** initialize the ST7789 display and render text.

The display talks over SPI and needs explicit pin configuration on the nice!nano. After configuration, the drawable area is **240 × 135 pixels** in landscape orientation.

```go
package main

import (
    "image/color"
    "machine"

    "tinygo.org/x/drivers/st7789"
    "tinygo.org/x/tinyfont"
    "tinygo.org/x/tinyfont/freesans"
)

func main() {
    machine.SPI0.Configure(machine.SPIConfig{
        SCK:       machine.P1_01,
        SDO:       machine.P1_02,
        Frequency: 8000000,
        Mode:      0,
    })

    display := st7789.New(machine.SPI0,
        machine.P1_15, // RST
        machine.P1_13, // DC
        machine.P0_10, // CS
        machine.P0_09) // backlight

    display.Configure(st7789.Config{
        Rotation:     st7789.ROTATION_90,
        Width:        135,
        Height:       240,
        RowOffset:    40,
        ColumnOffset: 53,
    })

    display.FillScreen(color.RGBA{0, 0, 0, 255})

    tinyfont.WriteLine(&display, &freesans.Bold12pt7b, 10, 50,
        "Hello", color.RGBA{255, 255, 0, 255})
    tinyfont.WriteLine(&display, &freesans.Bold12pt7b, 10, 90,
        "Gophers!", color.RGBA{255, 0, 255, 255})
}
```

```sh
tinygo flash -target nicenano ./basics/step4
```

"Hello" and "Gophers!" appear on the display in yellow and magenta.

**Key concepts**
- `RowOffset` / `ColumnOffset` — the ST7789 physical memory does not always start at (0,0); these offsets align the driver to the actual pixel grid of this display module.
- `tinyfont.WriteLine(&display, &font, x, y, text, color)` — `x`, `y` are the **baseline** position of the text (not the top-left corner).

**Challenge:** change the font to `freesans.Regular9pt7b` and add a third line.

---

### step5 — Display + buttons

**Goal:** update the display in real time based on button state.

Three filled circles represent the three buttons. When a button is pressed a ring appears around its circle.

```sh
tinygo flash -target nicenano ./basics/step5
```

- Press **B** (left circle), **rotary** (center), or **A** (right circle) to see the corresponding ring.

**Key concepts**
- `tinydraw.FilledCircle` / `tinydraw.Circle` — drawing primitives from `tinygo.org/x/tinydraw`.
- Re-drawing a shape in the background color erases it — no need to clear the whole screen.

---

### step6 — Analog joystick

**Goal:** read the joystick's two analog axes and visualize the position on the display.

The joystick outputs a voltage proportional to its position on each axis. The ADC converts that voltage to a 16-bit integer (0–65535). The center resting position is approximately 32767.

```go
machine.InitADC()
ax := machine.ADC{Pin: machine.P0_02} // X axis
ay := machine.ADC{Pin: machine.P0_29} // Y axis
ax.Configure(machine.ADCConfig{})
ay.Configure(machine.ADCConfig{})

// map 0-65535 → display width/height
dotX := int16(uint32(ax.Get()) * 240 / 65535)
dotY := int16(uint32(ay.Get()) * 135 / 65535)
```

```sh
tinygo flash -target nicenano ./basics/step6
```

A green dot follows the joystick across the display.

**Key concepts**
- `machine.InitADC()` — must be called once before using any ADC pin.
- The cast chain `uint32(ax.Get()) * 240 / 65535` avoids integer overflow during the mapping (a plain `int16` multiplication would overflow).

---

### step7 — Rotary encoder

**Goal:** use the quadrature encoder to cycle through hue values on the LEDs.

A rotary encoder outputs two square waves (A and B) 90° out of phase. The `encoders` driver decodes the direction and accumulates a signed position value using interrupts.

```go
enc := encoders.NewQuadratureViaInterrupt(machine.P1_00, machine.P0_24)
enc.Configure(encoders.QuadratureConfig{Precision: 4})

// in the loop:
k = uint8(enc.Position())
```

```sh
tinygo flash -target nicenano ./basics/step7
```

- Turn the encoder knob → LED hue shifts smoothly.
- Press the encoder knob → resets position to zero (both LEDs snap back to the same starting hue).

**Key concepts**
- `Precision: 4` — number of encoder pulses per detent; adjust if your encoder feels too coarse or too fine.
- `enc.Position()` returns a signed `int32`; casting to `uint8` wraps around naturally (256 → 0), which is exactly what we want for the hue wheel.

---

### step8 — Buzzer

**Goal:** generate audio tones by toggling the buzzer pin at audio frequencies.

The buzzer is passive: it only makes sound when driven with an alternating signal. We create a tone by toggling the pin HIGH/LOW at the target frequency.

```go
// tone at 1046 Hz ≈ C6
func tone(freq int) {
    for i := 0; i < 10; i++ {
        bzrPin.High()
        time.Sleep(time.Duration(freq) * time.Microsecond)
        bzrPin.Low()
        time.Sleep(time.Duration(freq) * time.Microsecond)
    }
}
```

The half-period in microseconds equals `1_000_000 / (2 * freq_Hz)`, but here `freq` is passed directly as the half-period value in microseconds, so `freq=1046` means a half-period of 1046 µs ≈ 478 Hz. Use this table to pick a value:

| Note | Approx. half-period (µs) |
|------|--------------------------|
| C5   | 523 |
| F#5  | 739 |
| C6   | 1046 |

```sh
tinygo flash -target nicenano ./basics/step8
```

Each button plays a different note while held.

**Challenge:** compose a short melody by chaining `tone()` calls with `time.Sleep` pauses between them.

---

### step9 — Serial monitor

**Goal:** use `fmt.Println` and `fmt.Printf` to send human-readable events from the badge to your computer over USB serial.

The `-monitor` flag tells TinyGo to open the serial port immediately after flashing, so you see the output without extra steps.

```go
// button press (falling-edge detection)
a := btnA.Get()
b := btnB.Get()
c := btnC.Get() // rotary encoder push button
if !a && prevA {
    println("button A pressed")
}
if !b && prevB {
    println("button B pressed")
}
if !c && prevC {
    println("encoder button pressed")
}

// rotary encoder — print on every position change
pos := enc.Position()
if pos != prevPos {
    println("encoder:", pos)
    prevPos = pos
}

// joystick — print while outside the dead zone
rawX := int(ax.Get()) - 32767
rawY := int(ay.Get()) - 32767
if rawX > deadzone || rawX < -deadzone || rawY > deadzone || rawY < -deadzone {
    println("joystick:", "x=", rawX, "y=", rawY)
}
```

```sh
tinygo flash -target nicenano -monitor ./basics/step9
```

Move the joystick, turn the encoder knob, or press A, B, or the encoder button. Each event prints to your terminal in real time.

**Key concepts**
- `println` is a TinyGo built-in that writes directly to the USB serial port with no imports needed — prefer it over `fmt.Print*` in embedded code.
- `-monitor` keeps the serial connection open after flashing — equivalent to running `tinygo monitor` right after.
- Falling-edge detection (`!a && prevA`) prints once per press instead of flooding the terminal while the button is held.
- A dead zone (`const deadzone = 5000`) suppresses joystick noise around the center resting position.

---

### step10 — USB MIDI

**Goal:** make the badge appear as a MIDI instrument over USB.

When flashed with this program the badge enumerates as a standard USB MIDI device. Any app or DAW that supports USB MIDI will detect it automatically.

```go
notes := []midi.Note{midi.C4, midi.E4, midi.G4}
midichannel := uint8(1)

// on button press:
midi.Midi.NoteOn(0, midichannel, notes[note], 50)
// on button release:
midi.Midi.NoteOff(0, midichannel, notes[oldNote], 50)
```

```sh
tinygo flash -target nicenano ./basics/step10
```

Open any online MIDI player (e.g. [muted.io/piano](https://muted.io/piano/)) or connect to a DAW. The three buttons play C4, E4, and G4 (a C major triad).

**Key concepts**
- MIDI NoteOn/NoteOff must be paired: always send NoteOff for the previous note before sending a new NoteOn, otherwise notes get stuck.
- Velocity (last parameter, `50`) controls how hard the note is "hit" (0–127).

**Challenge:** map the rotary encoder position to an octave shift (transpose all notes up or down by 12 semitones per detent).

---

### step11 — USB HID mouse

**Goal:** use the joystick as a mouse pointer and buttons as mouse clicks.

The ADC center resting position (~32767) produces a raw offset of 0. A dead zone filters out the natural jitter around center so the cursor stays still when you're not touching the stick.

```go
const DEADZONE = 5000

rawX := int(ax.Get()) - 32767
var dx int
if rawX > DEADZONE || rawX < -DEADZONE {
    dx = rawX / 2048
}
mouseDevice.Move(dx, dy)
```

```sh
tinygo flash -target nicenano ./basics/step11
```

Connect the badge to a computer. The joystick moves the mouse cursor; button A is left click, button B is right click.

**Key concepts**
- The dead zone prevents cursor drift when the joystick is at rest.
- `rawX / 2048` scales down the ±32767 range to ±16, giving a comfortable cursor speed. Decrease the divisor for faster movement.

---

## BLE

The nice!nano's nRF52840 chip has built-in Bluetooth Low Energy. These examples use the [`github.com/tinygo-org/bluetooth`](https://github.com/tinygo-org/bluetooth) library.

**Recommended mobile apps**

| App | Platform | Best for |
|-----|----------|----------|
| nRF Connect | iOS / Android | Inspecting services, reading/writing characteristics |
| nRF Toolbox | iOS / Android | Nordic UART Service (NUS) terminal |
| Serial Bluetooth Terminal | Android | NUS text terminal |
| LightBlue | iOS / Android | Browsing and writing custom characteristics |

---

### BLE concepts

Before diving in, a few terms:

- **Peripheral** — the badge; it advertises its presence and waits for connections.
- **Central** — the mobile phone or computer that initiates the connection.
- **Service** — a logical grouping of related data (identified by a UUID).
- **Characteristic** — a single data value within a service. Can be readable, writable, and/or notify-able.
- **Notification** — the peripheral pushes a new value to the central without the central polling.
- **UUID** — 128-bit identifier for services and characteristics. Custom UUIDs are usually 128-bit; standard Bluetooth ones are 16-bit.

---

### BLE step1 — Counter with display

**Goal:** advertise a BLE service, send periodic notifications, and display connection status.

This example implements the **Nordic UART Service (NUS)** — a de-facto standard for sending text over BLE, supported by many apps out of the box.

**Service:** `6E400001-B5A3-F393-E0A9-E50E24DCCA9E`
| Characteristic | UUID | Properties | Role |
|---|---|---|---|
| RX | `6E400002-…` | Write, WriteWithoutResponse | Central → Badge |
| TX | `6E400003-…` | Notify, Read | Badge → Central |

The counter increments every second. `txChar.Write()` sends a notification to any subscribed central. If `Write` returns an error no device is listening — that is how connection state is tracked.

```go
_, err := txChar.Write([]byte(strconv.Itoa(counter) + "\n"))
connected = err == nil
```

```sh
tinygo flash -target nicenano ./ble/step1
```

**How to test**
1. Flash the badge. The display shows `BLE: Advertising...`.
2. Open **nRF Toolbox** → UART → Connect → search for `NiceBadge`.
3. Once connected the display shows `BLE: Connected` and the counter appears in the terminal.
4. Type `reset` and send it — the counter resets to zero.

**Key concepts**
- `adapter.Enable()` — starts the BLE stack (SoftDevice on nRF52840). Must be called before anything else.
- `adapter.AddService` — registers the GATT service and its characteristics.
- `adv.Start()` — begins advertising; the badge is now discoverable.
- The `WriteEvent` callback runs when the central writes to a characteristic. It runs in a BLE interrupt context — keep it short.

---

### BLE step2 — LED color control

**Goal:** receive data from a mobile app and use it to set the LED color.

A custom service exposes a single writable characteristic. The central writes 3 bytes `[R, G, B]`; the badge lights both WS2812 LEDs immediately and shows the color + RGB values on the display.

**Service:** `BADA5501-B5A3-F393-E0A9-E50E24DCCA9E`
| Characteristic | UUID | Properties | Role |
|---|---|---|---|
| LED Color | `BADA5502-…` | Write, WriteWithoutResponse | Central → Badge |

```go
WriteEvent: func(client bluetooth.Connection, offset int, value []byte) {
    if len(value) < 3 {
        return
    }
    ledColor = color.RGBA{value[0], value[1], value[2], 255}
    setLEDs(ledColor)
    drawColor(ledColor)
},
```

After all services are registered the main goroutine simply blocks with `select {}` — all activity is driven by the BLE callback.

```sh
tinygo flash -target nicenano ./ble/step2
```

**How to test**
1. Flash and open **nRF Connect** (or LightBlue).
2. Connect to `NiceBadge` and expand the custom service (`BADA5501…`).
3. Write to the color characteristic. In nRF Connect, enter raw bytes in hex: `FF0000` = red, `00FF00` = green, `0000FF` = blue, `FF0080` = pink.
4. The LEDs and display update instantly.

**Key concepts**
- Custom 128-bit UUIDs let you define entirely private services not shared with any standard profile.
- `select {}` is idiomatic Go for blocking forever; it is more explicit than `for {}` with a sleep.
- Always validate `len(value)` in `WriteEvent` — a malformed write should not panic.

---

### BLE step3 — Scanner

**Goal:** put the radio in observer mode and display nearby BLE devices.

In scanner mode the badge does not advertise — it only listens. `adapter.Scan` is a blocking call, so it runs in a goroutine while the main loop updates the display every 500 ms.

```go
go func() {
    adapter.Scan(func(a *bluetooth.Adapter, result bluetooth.ScanResult) {
        name := result.LocalName()
        if name == "" {
            name = result.Address.String()
        }
        // deduplicate by address, update RSSI
    })
}()
```

RSSI (Received Signal Strength Indicator) is expressed in dBm — closer to 0 is stronger. The display colors devices by signal quality:

| RSSI | Color | Meaning |
|------|-------|---------|
| > −60 dBm | green | Strong (< ~3 m) |
| −60 to −80 dBm | yellow | Medium |
| < −80 dBm | white | Weak |

```sh
tinygo flash -target nicenano ./ble/step3
```

Up to 5 nearby devices are listed by name and signal strength. Press **button A** to clear the list and start fresh.

**Key concepts**
- `result.LocalName()` returns the advertised name, if any. Devices that don't advertise a name are identified by their MAC address.
- TinyGo uses a cooperative scheduler — goroutines yield at blocking calls (`Scan`, `Sleep`, channel ops). Shared variables accessed from both the goroutine and the main loop are safe here because the scheduler is cooperative, but in general you should use channels or atomics.

---

## Next steps

- **Snake game tutorial** — coming soon.
- **Examples** (thermal camera, CO2 sensor, rubber duck) — see [`tutorial/examples/`](examples/).
- Combine what you learned: use the rotary encoder to scroll through a BLE device list, or send joystick data over NUS to a web app.
